Market Rules

3-way - result
Bet on one out of three possible event outcomes: home team win, away team win or draw. 

Double Chance
Bet on two out of three possible event outcomes: home team win or draw, away team win or draw, home or away team win. 
Double chance:
12 - home or away team win. In case of a draw, the bet is lost.
X2 - away team win or draw. In case of a home team win, the bet is lost.
1X - home team win or draw. In case of an away team win, the bet is lost.

Handicap
The initial advantage granted to one of the sides.
Handicap values could be either integer (1, 2, 3 etc.) or fractional divisible by 0.5 (0.5, 1.5, 2.5, etc.).
Handicap could be positive (+2), negative (-2), zero (0).
Handicap will be added to the final score of the match / inning / set / game and etc. Bet settlement is based on the handicap score.
Handicap is available for such markets as goals / corners / offsides / cards / sets / games / points and etc. Same settlement rules apply for all markets.

Handicap 0
In case of a draw, all bets on Handicap 0 will be returned.

Asian handicap
The initial advantage granted to one of the sides.
Asian Handicap technically splits a bet into two parts, with the value divisible by 0.25 (0.25, 0.75, 1.25, 1.75, etc.).
Divided into two halves, the first half of the original stake is placed with the selected Handicap - (minus) 0.25, the other half with the selected Handicap + (plus) 0.25.
As the result, there are two separate "half-bets" with different Handicaps, but with the same odds. Each of these "half-bets" is calculated separately. The amount of the winnings is determined as the sum of the winnings for both "half-bets".
Example: 0.25 Handicap bet splits into two "half-bets": with Handicap 0 (-0.25) and Handicap 0.5 (+0.25) with the same odds.
Asian Handicap is available for goals / corners / offsides / cards / sets / games / points and etc. These calculation rules are valid for all cases.

Handicap 1Х2
Bet on home team win, away team win or draw with the condition that one of the participants starts the game with a Handicap.
Handicap is available for goals / corners / offsides / cards / sets / games / points and etc. These calculation rules are valid for all cases.

How many goals will be scored (Total)
Bet on whether the total number of goals in the match will be over/under the certain value.
If the Total value is an integer (1, 2, 3, etc.), then a return is possible, in case the number of goals scored will be equal to a Total value.
Example: the bet was placed on a Total over 1 when exactly one goal was scored in the match. In this case, there will be a return.
If the sum is a multiple of 0.25, the bet is split into two parts - the first half of the original amount is placed on a Total that is -0.25, the other half on a Total +0.25.
Example: Total over 2.25 bet splits into the following "half-bets": Total over 2, and Total over 2.5. The winnings are calculated as the sum of the winnings for both halves.
Total market is available for goals / corners / offsides / cards / sets / games / points and etc. These calculation rules are valid for all cases.

How many goals will home team score
Bet on whether the total number of goals scored by the home team will be over/under the certain value.

How many goals will away team score
Bet on whether the total number of goals scored by the away team will be over/under the certain value.

Will home team score
Bet on whether the total number of goals scored by the home team will be over 0.

Will away team score
Bet on whether the total number of goals scored by the away team will be over 0.

Which team to score 
Bet on one of the four possible event outcomes: home team will score, away team will score, both teams will score, no goals. 

Will both teams score
A prediction on whether both teams will score a goal. Pick 'Yes' wins if both teams score. Pick 'No' wins if at least one team does not score.

Will both team score and total
Bet on both teams to score and the number of goals scored will be over/under the specified value. The bet wins if both conditions are met.

Exact number of goals
Bet on the exact total number of goals in a match.

Home team exact number of goals
Bet on the exact total number of goals scored by home team.

Away team exact number of goals
Bet on the exact total number of goals scored by away team.

Will the number of goals scored be odd or even
Bet on whether the total number of goals scored will be odd or even. 0 is acknowledged as an even number.
In other markets total is available for goals / corners / offsides / cards / sets / games / points and etc. These calculation rules are valid for all cases.

Will the number of goals scored by home team be odd or even
Bet on whether the total number of goals scored by home team will be odd or even. 0 is acknowledged as an even number.

Will the number of goals scored by away team be odd or even
Bet on whether the total number of goals scored by away team will be odd or even. 0 is acknowledged as an even number.

Which team will score the first goal
Bet on which team will score the first goal. If match final score is 0:0, the pick 'No goals' wins.

Which team will score the last goal
Bet on which team will score the last goal. If match final score is 0:0, the pick 'No goals' wins.

Goal Intervals
Bet on whether a goal will be scored during a certain time interval
 
First Goal by Header
Bet on whether the first goal in the match will be scored by a header. “No” selection wins if the match ends with a score of 0:0. Own goals do not count as the first goal of the match. In this case, the market is settled with the first goal scored to the opposite team.
 
Goal Minute Over/Under
Bet on whether the total amount of goal minutes will be over or under the specified value.

Correct Score
Bet on the exact score of the match. Bets are settled on the basis of the regular time only excluding any extra time periods.

Winning Margin (Yes / No)
Bets on the victory of one of the teams, indicating an exact goal margin (1, 2 or 3 goals). "Yes" selection wins only if the goal margin is the same as the margin value, on which the bet was placed.
Example: if the score is 2-1, only bets placed on the home team victory with 1 goal margin will win.
Example: if the score is 0-3, only bets on the victory of the away team with a goal margin of 3 will win.
 
Both Teams to Score and Total
Bet on whether both teams will score and that a match will end with one of the three following outcomes: a victory of home team, victory of the away team, or a draw.

Both Teams To Score and Double Chance
Bet on whether both teams will score and that a match will end with two of the three outcomes: the victory of the home team or a draw (1X), the victory of the away team or a draw (X2), the victory of any of the teams (12).
 
Half Time/Full Time
Bet on the outcome of the first half and the outcome of the entire match at the same time. This is a combined bet, which requires to predict correctly both the winner of the first half and the winner of the whole match.
 
Correct score first half / match
Bet on the exact score of the first half and the exact score of the whole match at the same time. This is a combined bet, which requires to correctly predict both the exact score of the first half and the exact score of the entire match.

Highest scoring period
Bet predicting, in which half more goals will be scored. "Equal" selection wins if an equal number of goals is scored in both halves.

Home Team Highest scoring period
Bet predicting, in which half the home team will score more goals (1st half / 2nd half) or "equal" if the number of goals scored by home team in both halves is equal.

Away Team Highest scoring period
Bet predicting, in which half the away team will score more goals (1st half / 2nd half) or "equal" if the number of goals scored by home team in both halves is equal.
 
To Qualify
Bet on qualifying for the next round of the competition. It is used, for example, in cup competitions. In the final match, ‘To Qualify’ market stands for the winner of the tournament.
 
Winner
Bet on the winner of the proposed competition.
 
Exact number of goals
Bet on the exact number of goals (given in intervals: 0-1, 2-3, 4-5), which will be scored in the match.
 
Will home team win both halves?
“Yes" selection wins, if a home team wins in both halves. "No" selection wins if a home team loses or draws in at least one half.
 
Will away team win both halves?
“Yes" selection wins if an away team wins in both halves. "No" selection wins if an away team loses or draws in at least one half.
 
Will home team win either half?
Bet wins if a home team wins at least one half.

Will away team win either half?
Bet wins if an away team wins at least one half.

Will home team score in both halves?
“Yes" selection wins, if a home team scores a goal in both halves.

Will away team score in both halves?
“Yes" selection wins, if an away team scores a goal in both halves.
 
First corner
Bet on whether a home team or an away team will take the first corner in the match. The bet loses if there are no corners in the match,

Last corner
Bet on whether a home team or an away team will take the last corner in the match. The bet loses if there are no corners in the match,
 
Player Sent off
Bets on whether a player will be sent off during the match.
 
Home Player Sent off
Bets on whether a home team player will be sent off during the match.
 
Away Player Sent off
Bets on whether an away team player will be sent off during the match.
 
Penalty in Match
Bets on whether any team will be awarded a penalty kick during a match.
 
Match Flow
Bet on a team that opens the scoring and the winner of the match. The bet loses if there are no goals in the match.

Both halves over / under X
Bet wins if the number of goals in both halves is over or under X.
 
1X2 and over / under X
Bet on the outcome of an event (victory of one of the teams, or a draw) and whether the number of goals in the match is over or under X.
 
Double Chance and Over / Under X
Bet on two of the three possible outcomes of the event (the victory of a home team or a draw, the victory of an away team or a draw, the victory of any of the teams) and whether the number of goals in the match is over or under X.
 
Score Draw
Bet wins, if goals are scored and the match ends in a draw (For example: 1:1, 2:2, 3:3, etc.). If the match ends with a score of 0:0, the bet is lost.
 
Draw in Both Halves
“Yes" selection wins, if both halves end in a draw. “No” selection wins, if any of the teams wins at least one half.
 
Goals in Both Halves
"Yes" selection wins if goals are scored in both halves. "No" selection wins if there are no goals at least in one half of the match.

Both Teams to Score - Both Halves
"Yes" selection wins if both teams score a goal in both halves. “No” selection wins if one of the teams fails to score a goal at least in one half.

Own goal
Bet on whether there will be an own goal in the match (a goal that is scored to a team’s own net).

Will be penalty and red card
Bet predicting, whether there will be both a penalty kick and a player will be sent off.

First Corner Interval
Bet on the playing time interval, in which the first corner will be taken.
 
Corner Highest Scoring Period
Bets on the half, in which the highest number of corners will be taken. "Equal" selection wins if an equal number of corners is taken in both halves.
 
Number of substitutions
Bet on whether the number of substitutions is over or under the specified value.
 
Number of offsides
Bet predicting, whether the number of offsides will be over or under the specified value.

Fouls Over/Under
A bet on whether the number of the fouls is over or under the specified value.

How many yellow cards will
A bet on whether the number of yellow cards is over or under the specified value.

Will be yellow card in Match
A bet on whether a yellow card is shown in a match.

Yellow cards three way result
A bet on whether there will be a win or a draw according to the number of yellow cards received.

Yellow Card Double chance
A bet on two out of three possible results (a win of Home team or a draw, a win of Away team or a draw, a win of either team) according to the number of yellow cards.

First Yellow Card
A bet on a player who gets a yellow card in the match first. Red cards are not included. If there are no yellow cards during the match, the bet loses.

Last Yellow Card
A bet on a player who gets the last  yellow card in the match. If there are no yellow cards during the match, the bet loses.

First Yellow Card Interval
A bet on a time interval when the first yellow card is shown.

Last Yellow Card Interval
A bet on a time interval when the last yellow card is shown.

Exact Bookings
A bet on the exact number of yellow cards.

Total Number of Booking Points
A bet on whether the total number of the booking points in a match is over or under the definite index. If the total amount forms an integer and the total number of booking points is the same, the bet is returned.

Will the number of yellow cards be odd or even?
A bet on whether the number of yellow cards in a match is odd or even.

Yellow Card Highest Scoring Period
A bet on the half with the biggest quantity of yellow cards. In case the number of yellow cards in both halves is the same, the option “equal” wins.

Shots On Target Over/Under
A bet on whether the amount of shots on target for both teams is over or under the mentioned index.

Will be overtime?
A bet on whether overtime or extra time is set up after the ordinary time.
 
To Occur First:
Goal or card

  • A bet on the incident which happens first (goal or card). In case neither goals are scored nor cards are given, a bet loses.

Card or substitution

  • A bet on the incident which happens first (card or substitution). In case there are no substitutions and no cards are given in a match, a bet loses.

Goal or substitution

  • A bet on the incident which happens first (goal or substitution). In case neither goals are scored nor substitution made, a bet loses.

Foul or throw

  • A bet on the incident which happens first (foul or throw). In case there are no fouls and throws in a match, a bet loses.

Goal or corner

  • A bet on the incident which happens first (goal or corner). In case there are neither goals nor corners, a bet loses