A truly unique game where nothing happens - until everything happens all at once, and you're a huge winner. Open the Tome of Madness if you dare!

Every week, we at Stakers take some time to review one of our new games. We like doing it because it gives our punters a chance to get to know if they'll like a game before they play it. This week we decided to look at Tome of Madness. We chose it because the way it is described is, quite simply, weird. And weird can be good – or it can be bad, so we wanted to know the low down on this game.

So, we sat down and spent two hours playing it. We bet one credit per spin and sat down and see how it played out.

When it opens, you are given a poem about madness, and then brought to the screen where there are five reels and five rows. The icons are jewels, daggers, rings, and Cthulhu himself.

Your goal is to score a cluster of at least three identical icons. Then those icons disappear and the icons above fall into place.

Meanwhile, you have several wild cards. And for each spin, a different place is selected as an “eye.” If you land a win on an eye, the game will throw out extra wilds.

The key is to cascade down as many wins on a single spin as you can get. But this is hard to do, and in general, you win nothing. Most of the time, when you do win, you earn only a small amount.

However, there is a meter on the left-hand side of the game. And with each win on a single spin, it builds up. If you don't fill it on a single spin, it goes back to empty. But if you do fill it up, it starts a round of free spins.

During these free spins, weird stuff happens! Extra wilds are thrown out. Entire icons are removed. Entire reels are removed. And as all this is going on, you keep winning. In fact, by the time it was over we'd won 143.50 by just letting it happen. That's a very good win on a one-credit bet.

And that's where the game gets super fun. Chasing those wins to convert into even bigger wins is a blast. And the mechanics are certainly unique. Play 'N Go have really created something special here.

That said, we can't stress enough – this is a very, very high variance game. You'll go a while winning nothing or next to nothing. Then suddenly, you'll score a really big win. There is exactly zero middle ground between being a winner and losing a lot of your money. You spin the reels and you take your chances.

Of course, that's the appeal of this game. High variance games attract people who really like action – and this game is full of it. When you get that big win you'll be very, very pleased.

That's why we are giving it the very rare rating of five out of five stars. There is nothing we would change about this game for any reason. It's challenging but beatable. You just have to have the bank balance to wait it out.

All in all, we find this to be an incredible game that we were very happy to spend two hours playing. It's got the right stuff.

So open the Tome of Madness if you dare. That said, not everyone has the fortitude to chase high variance games. For them, we strongly suggest trying a lower variance game.

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