Crystal Crush is an intriguing gaming experience that is new here at Stakers. When we saw it we were confused as to what it might actually be like to play, so we decided we needed to check it out and see exactly what it is like. That way you can decide if you want to play it or not.
We spent roughly two hours trying it out so we can give you our honest opinion of it. We played it for one credit a round – and had a decent time. Here are our thoughts on playing Crystal Crush.
First, you should know this is not a slot in the conventional meaning of the word. It is much more like Candy Crush or other similar cell phone games – which is probably a clue to the origin of its name. You start out with a hexagon in the middle of the playing field.
This hexagon is filled with six different kinds of symbols – water, moon, hat, leaf, clover, and star, all in rainbow colors – and crystals in those same rainbow colors, but without icons inside them. When you hit play, the icons and crystals are removed from the right and drop down from the left.
When they form in a way that any of the icons lands in a matching row of five, you're a winner. And then those icons are removed from play, and the icons above them fall into place. This can trigger more wins, and it continues until no more wins are available.
But that's not the only thing that happens. In addition, all the crystals adjacent to winning icons turn into random icons – no matter the color of those crystals. This can help trigger more wins. However, there is something else going on with the crystals.
Around the board are six meters, each with a different icon. Each time a crystal turns into an icon, it adds to the meter of the icon itself. This can lead to even bigger payoffs than you'd normally get from them.
In each meter, the first time you fill it up on a round, it will then pay double for any combinations made with that icon during that round. The second time you fill it up, three icons of the same color will become wild cards. The third time you fill it up, any combinations made with that icon will pay off three times as much as usual. The fourth time you fill it up, four random icons will become wild cards. The fifth time you fill it up, it will pay out four times as much for any win made with that icon. The sixth time you fill it up, all icons of one random symbol will become wild.
This led us to a 77.52 credit win on one of our spins – not too shabby! But this only matters during that spin. Once you have to spin again, all of the meters will be emptied out.
Then there is the Crystal Crush feature. It is triggered randomly. On any winning spin it will be activated and boost one of the meters by two stages. This leads to some impressive wins.
Overall, this is a medium variance game. The risk and rewards are fairly well matched. You'll go down, but then you'll go back up again. It's for people looking for balance in their games.
We give it four out of five stars. It would have been nice to have a mini-game or some other features in it. But the bottom line is, if you are looking for something different from a traditional slot machine, this game delivers very well.
So if medium variance slots are your thing or you like the idea of playing a phone game where you can win money give Crystal Crush a try!